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Pinocchio for Dummies 09/13/2008
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A review of a movie, by its nature, can't fail. No matter whom it's by and what it's about the review is going to reveal some true information to you about the experience that a person had when they saw a movie and about the way they saw it. Bad reviews feed you stars and thumbs to which you can apply the Consumer Calculus and determine how good a culture-consumptive experience can be had with the thing, but even they have to be written from a perspective and reveal something of the mind of a person. Because of that any review, good or bad, by any reviewer, good or bad, might lead me to go see a movie that I'd otherwise have skipped just so I can see what it means for a reviewer to have thought that thing.

That's why this is not a movie review: its subject is the Disney product called Bicentennial Man, and I have come to tell you that there is no way to see it—it's perspective-free. The world is full of movies and shows on the TV that are unwatchable but this is my first experience with the Unseeable. Bicentennial Man is a hole two hours long and thirty-five millimeters wide in the space-time continuum, and when I say that PLEASE do NOT get intrigued into going and seeing the stupid thing—you'll be sorry if you do, vaguely. It's not even bad enough to warrant avoiding; just forget you ever saw me here. Two irretrievable hours of my life have been not wasted but anulled. It's as though I had been temporarily dead that afternoon. I couldn't bear it if you died because of something I said. 

Bicentennial Man has some jokes, but no comedy; it's a little sad sometimes but has no drama. Some things change; nothing develops. There isn't a climax. There's a resolution at the end which is not preceded by a crisis that required it. A goal is set and eventually achieved, without opposition. There are no characters who are alive at both the beginning and the end of the movie. For a little while there's a dog. It made the top ten at the box office, but hovers around the bottom. It's PG, but has some slightly inappropriate language and mild depiction of juvenile situations. It features Robin Williams. 

See? All absences and nons! To describe this cinecipher any further I'll have to lamely resort to the use of a prop: Disney's own Pinocchio, to which I was taken when I was maybe six. I hardly remember it at all; if I did, the comparisons I'm about to draw would probably strike me as forced. You know how Pinocchio goes—lonely old toymaker Geppetto wants a son, so the Good Fairy comes and brings the puppet Pinocchio to life for him. Geppetto is very happy and Pinocchio runs off—he wants to be a Real Boy and gets the idea he should get some real-world experience. He first experiences a bad crowd and then experiences being swallowed by a whale, inside which he meets up with Geppetto again. They exit the whale and go home together, whereupon the Good Fairy comes back and changes the experienced puppet from animated wood into Real Boy material. 

Well that all makes sense. If you want something you have to earn it; your first impulse may not be the best decision; always listen to the cricket; never trust a Bohemian; mind the whales, but perhaps your Dad's in there; having worked for something you want, you'll get it. It's not how I understand things but it is a sort of internally consistent view of the world and many people have the idea it's good for their kids to hear this stuff without cease.
The story of Bicentennial Manis similar, only simplified: no whales, no bad crowds, and no experience. An extremely wealthy family wants an au pair, so they buy a robot. They're very happy with it and it stays with them for years and years until the kids are grown, whereupon it journeys out into the world to find others like itself. Years pass. It doesn't find any. More years pass. It still doesn't find any. There are no others like it. It comes home. Years pass. It builds itself a Real Boy body and asks Congress to declare it a human, but Congress won't. Years pass. It asks the World Council to declare it a human, and they do. It dies.

Hm. If you want something you have to ask the Government for it; local authorities may be reactionary so always go to the Feds, who are more likely to give you what you want even if it is too late. You'd never do anything wrong so just follow your heart. Nobody's going to hurt you. You were adopted AND you were an accident. 

Now...I mean...I'm as Disney-phobic as the next guy, but Pinocchio I can take—its sweetness-and-light, Davey and Goliath-brand morality strikes me as considerably more salubrious than whatever this is going on here. That old-Disney model may be oversimplified, paternalistic, disingenuous and a good set-up for teen-age disillusionment, but it also has some integrity, isn't completely incorrect and is well-intentioned. Bicentennial Man's "message" doesn't even make SENSE—it isn't intentioned AT ALL; no claim is made; nobody's opinion is presented. It's the message you get if you grab a fistful of Hallmark cards from the "Thinking of You" bin, shuffle them and deal a hand: Congratulations on your promotion, get well soon and Happy Thanksgiving! We've moved! You're my favorite Grandmother, and I'm sorry your dog died. The movie actually feels a lot like that and maybe this is exactly why—it's Deal a Feel. They started the Production Machine running and all went off to the wrap party, and the intern who was supposed to keep an eye on it broke his sunglasses and had to go home.

Touchstone will tell you Bicentennial Man is about "reflections on what it means to be human," only they forgot to put anything in it that says either what "human" might be or what it might mean to be that (or not)—just so much reflecting. When it does finally consider tackling this theme what it comes up with is precisely the non-answer: what the robot seeks is to be declared a human. Is it a human? No. Can it be one? No. Not any way at all? Not any way at all—it's a robot, and even if it's just like a human it's still a robot. But Good Attitude wins the day and eventually that World Council agrees to give up the outmoded idea of "definition" and say that the robot is a human.

Now in the movie's own terms, to the extent that it risks having any, the robot is rilly an' trooly "human" and I don't have any problem with that. Trouble is, that's the wrong question for the issue—what they mean to be asking is, is the robot a person. We're humans; robots are not. When the saucer men come to live among us to such an extent that there get to be legal issues about it they'll have to be declared persons—individuals bearing rights and responsibilities—but can't be declared humans—homo sapiens. Today's Disney can't be bothered with paying enough attention to what they're saying to get ONE WORD RIGHT. In the movie the fleshist white congressman even specifically raises the exact points that mean the robot is not a human: it doesn't come from our genepool, has no relatives living or dead, and however humanlike its mind seems it has developed by other means than how ours do. But the Robbie-hugging, distinction-eschewing World Council, represented of course by a wise old black woman, isn't worried about that reality and generously disregards it in favor of a momentous fiction. The apparent suggestion is that we could've handled that tedious civil rights business a lot more simply if instead of trying to say that we all get the same rights regardless of pigmentation—getting into all sorts of difficulties with that complicated "same" and "regardless" stuff—we had simply declared that from now on all black people are white. I guess we still could. Write your congressman.

The last few years have seen a lot of movies of a creepy "Reality Isn't Real" genre— The Matrix, The Truman Show, and Pleasantville have been the biggest and plainest; their common claim is that the world that bugs you is a trick and you just have to riddle your way out of it. Bicentennial Man achieves a new irreality by covering a span of two hundred years during which no events in the world have any influence on you: reality may or may not be real but mainly it's irrelevant. What's certain is that you for sure aren't real
and any fairy that says you are is lying. Wish upon that star.

February 2, 2000

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My Life as a Wookiee 09/13/2008
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Early this summer movie enthusiasts of my acquaintance spent some weeks in amicable dispute over the relative merits of Armageddon and Deep Impact. I lost track of how the tallies went; I don't think it got to the point where folks were taking sides championing one against the other--mainly the discussion remained a level-headed consideration of the particular strengths leading to the respective successes. I think Deep Impact was felt to have better character development, while Armageddon was gifted with superior special effects, particularly the exceedingly loud soundtrack, which was found to help you get into the story more. The camera work was better in Deep Impact, but Armageddon's comedy was deft. Nobody liked Bruce Willis. I couldn't participate.

It's not that I think the enthusiasts are wrong and that I want to be polite about the difference of opinion--that sort of difficulty is trivial, requiring nothing more than a cooperative spirit and a little friendly dissimulation. The trouble here is that the propositions offered, even the whole topic, perfectly fail to correspond to anything in my mental landscape. If you were to ask me I'd say that there is no comedy without wit; that special effects obviate camera work; that you can have Bruce Willis in a movie or you can have characters, not both. Most of all, a thing isn't a movie (or a tale, lie, anecdote or action) unless it was created and realized with semantic intention--this is really no more than the scientific requirement that a hypothesis be falsifiable. If I approach you with a story to tell it must be for one of two reasons: Either I want to tell you a story or I want to do something else, like distract you while my beautiful assistant here picks your pocket (thank you, Mavis). If my telling comes from the latter motive then I'm not really telling you a story, am I? What I'm after in that case is not to share some ideas with you which mean something to me, but to deliver a pattern of sounds which will elicit from you the behavior I desire; the content of the latter can be anything at all that doesn't interfere with the effect. 

So in terms of believed information conveyed these apparent movies are existentially not there at all. The disjointed little bits of intentional muscle the things possibly could contain are richly smothered by the disjointed bits of ulterior fat; without the semantic intent no choice was involved in their assembly, and the seeming activity of filmmaking was thus without effect. What was displayed in theaters near you was not movies but certain side-effects of a large-scale fleecing project. From the get-go, therefore, there's nothing here to talk about. Nobody meant for there to be any characters, so there can be no development; nobody cared about doing anything funny--they simply wanted ticket purchasers to laugh. (Do note that there is such a thing as accidental art, an important category in which the merit of a piece can far surpass its original conception. For a work to develop this characteristic, however, requires a secondary reception, substantially removed in time or context from its original point of emergence; here I'm only concerned with primary receptions.) 

Of course this is just my view. Not opinion, mind you, because the principles of judgment I've cited are structural parts of my world-apprehending apparatus and operate automatically and prior to the emotional investment that gives one an opinion; they are among my mental rods and cones. If in some other system than mine there is any appreciable merit to these movies, the kind that gives you leverage to pry open a piece of the world and understand it, then I am no more able to detect that than I am the ultraviolet wavelengths that stimulate a honeybee's eye. And as no amount of argument can induce me to see ultraviolet reflections, neither will any amount of jollying cause me to have any concern for these pictures but to avoid them. Not, God forbid, that every picture you go to should make you into some kind of a Better Person, or that we should never come out of a theater without having Learned Something. Actually after a really good movie you might find you know less than you did before. What's to be avoided are those emissions that putty over the wrinkles in your cerebral cortex and clog your spiritual arteries with individually-wrapped slices of processed American cheese-food morality. 

Which is not to say you can't find nice things there if you are under the impression that you can. Many moviegoers can see patterns in those carcinogenic frequencies, and logically enough are not apt to understand how these features--a bracing thrill-ride; reminders of the importance of teamwork and, conversely, individualism; good value for your entertainment dollar--could be missed; in fact they'll be disinclined to believe it possible. You must be duller than expected, or lying, or most likely just being difficult with your tired old intellectual-elitist disdain for anything that's not Great Literature, and go on back to Berkeley why doncha. 

Or feelings to that effect. But honestly--it's not like that. Not on good days it isn't. Thing is, you may lead me to grope blindly at your ultraviolet action-adventure elephant but all I'll be able to detect is a long tube with a powerful vacuum on one end. "What is this thing?" I'll say, "It sucks. Certainly it's not an animal, like what you'd see in a movie." And then I for my part will be perfectly unable to imagine how you could not perceive that Skidoo enhances your ability to make sense of the world while Chasing Amy tends to gum up that faculty (or destroy it outright), or that the world is a better place because of Heavenly Creatures but every soul has lost something that was exposed to City of Angels. How can you not see THAT? Can you not see me sitting here before you? It's obvious. 

This is not at all the same thing as there being no accounting for taste. There isn't, but taste is why of Preston Sturges's movies I prefer Miracle of Morgan's Creek to Sullivan's Travels, and why my enthusiast friends have a preference for either of two earth vs. the asteroids movies. I also like kale, pork rinds, and stylish beers from the Northwest. This is unaccountable--but discussible. I can tell you I like Morgan's Creek better than Sullivan's Travels because the one is daft where the other is preachy, and you may tell me I've got it backwards or that preachy is actually better. Whatever you unaccountably think, we will already be in agreement on the nature of the objects under discussion; this may not be the case should we begin arguing the merits of Nutrasweet, which you think is not as good an artificial sweetener as saccharine while I think it's a plot more devious than fluoridation. You have a taste for certain sweeteners and I have a taste for industrial biochemical conspiracy; you think me mad and I find you hopelessly naïve; and these tastes of ours are mutually irrelevant and inaccessible. 

There are as many Nutrasweets as there are packets in the world; each of us must find the right one and use as directed. Same goes for everything else. If art doesn't have the same position in your affairs as in mine then the same values can't be applied to works of it, let alone the same valuations. Twice I tried to read Tama Janowitz's A Cannibal in Manhattan, a popular book; twice I flung it across the room around page 40. It wasn't that I thought it was so bad--the thing just pissed me off because it was odious. It doesn't make sense to everybody that fiction might make one angry, because not everybody believes that creative work is an habitation of truth and morality. If you don't then probably what you find there is merely greater or lesser entertainment--if a category means little to you, you are free simply to like or disregard its representatives. Your thing might be urban planning, and how I can get so worked up about a novel just goes to show what sort of nonsense people will get all excited about when they don't have the wit to really appreciate a good zoning plan.

It comes down to what is essentially a religious question. If I am approached in good faith by a religious acquaintance who enthuses to me "Isn't it great how the bread becomes the Body of Christ and helps us towards salvation?" there is no response I can offer that will be simultaneously honest, relevant, and sociable. "Yes, it's great"; "You must be nuts"; "I worship Moloch": None of these will get us anywhere, substantively or socially. To say either yes or no is a lie, since none of the events and entities described exist in my universe--least of all the "us"--so I can't validly affirm or deny them, or assess their greatness with any certainty. They don't exist to me even as the misinterpretation of something I do believe in. On the other hand any attempted demurer I offer must be a rejection--to say "I'm Jewish," or "As a Lutheran I don't believe that that happens," or at worst, "I'm an atheist," point blank refuses the community bond they were honestly offering despite any amount of friendliness I may feel towards them. Certainly they erred in assuming the universality of their creed, but that's exactly the error that does happen, and most especially when a person feels well-disposed towards you. The true answer is "It happens that though I appreciate your faith I'm not religious and can't engage in this discourse; we'll perhaps have better luck with another." Unfortunately the fact that they overuniversally included me (which after all is neighborly) is demonstrative of an underdeveloped facility for anticipating and dealing with other cognitive worlds than their own, and they may not have a way to navigate the disjunction they've just encountered. Those subscribing to the most popular cosmologies will naturally encounter less popular models much less often than alternativists will run into counter-worlds, so it's to be expected that believers in popular concepts like major religions or special effects will nearly always assume your co-enthusiasm. It's not that they're innately hostile to differences of opinion, but when all of a sudden you appear in your guise as the Other they're liable to seize up and not know how to proceed. This will anger some of them; others will get sullen about how you think you're so great; many will be initially baffled but then amused at your quaint and ridiculous ideas, and will joke with you about them for the rest of your life.

As with religion, so also with Star Wars, which according to your own rods and cones is probably either a) a monument of American cinema and the essence of the best our good-guys-win-seriocomic-heroic-cowboy national nature has to offer or b) a juggernaut of American cinema and the stuff false consciousnesses are made of--and note that whichever precept you entertain or entertains you will only be strengthened by last years's rerelease of the thing. Again, these are not matters of varying opinion but of varying truth. If you and I are both Star Wars enthusiasts we may differ in our opinions about it and you might be able, despite my initial resistance, to convince me that actually the Death Star should have been a cube (and please note that no matter who you are you know that it was not one; this itself is part of the problem--but that's for another time), as that would've been more emblematic of thusandsuch. Whether you succeed or not, we will likely both enjoy the disputation as beer follows beer. But if we get our truths from different places, one of us being a Star Wars enthusiast and the other a Star Wars revulsionist, we have the very different and remarkable situation that anything either of us says about the movie will depress the other and lead us both to no other conclusion than "Truly, this here is one sorry jackass." The beer will be as ashes in our mouths, and we will have no more than two. Conversions are possible but very rare, and are necessarily more epiphanic than concensual: You'll never get as substantial a conversion by use of arguments as will be achieved by an internal revelation like "Wait a minute--Yoda is a MUPPET!" 

The generally unnoticed thing is, this gap is far greater in kind and magnitude even than that between a Socialist and a Republocrat; these at least will concur on the objects under consideration, the meaning of "goal," and the fact that their strategies conflict. But if one person watching a movie sees a collection of characters engaged in an interplay of competing interests which achieves the goal of entertainment where the other sees a pastiche of unsupported fols de rol which accomplish the accident of diseducation, contaminating the minds of the young and reinforcing the folly of the previously contaminated, where will the common ground be upon which this hash can be settled? 

There is none. But more than the difference itself, it's the failure to note the nature of the difference that leads to mischief and shattered careers. If your boss or someone you hope to take home tonight says to you "Hey--I just got the video of the new Star Wars release for my birthday! Is that great or what?" the closest thing you've got to a corresponding opinion may be the Hatebath maneuver: "The only reason you like that movie is that you had the sheets and pillowcases when you were twelve." And factually you might be exactly right, but if you express this truth you have failed in two ways: Conversationally you have mistakenly addressed a topic which only appears to be the one they led with, and pragmatically you will soon be fired, or go home alone yet again. 

And yet by convention some response is required. Some response is required. I've been after this grail for some time now and must confess myself as much at a loss for useful gambits as ever. What I have got though is a little stratagem that may at least keep such situations from spiraling out of control. First, borrowing from Soviet military tactics, you must determine what category of situation it is that you find yourself in. This information may be found in the nature of your immediate reaction. Given the opportunity to help someone watch their Star Wars commemorative release video, if what you're about to say next is "I think it's terrible how they mucked it all up with the new footage," well and good. What you are experiencing is merely a difference of taste and you may feel free to have it out in whatever manner best suits your personal lifestyle choices. Enjoy the show. If, however, you're about to say "What are you, some kind of idiot??" you should judge that you have encountered a denominational conflict and must proceed with caution. It is a borderline case if what occurs to you is a snappy comeback of some kind; in this event you'll have to evaluate your proposed retort. If it's snappier and more delicious than your average you should probably disengage--note that between the honest poles of uncritical enthusiast and overwrought acolyte lies the insupportable position of the asshole, arch and knowing: movie-school graduates, MFAs, twenty-three-year-olds and other paraphiles, delicate bullies who will scoff even in your face if the piece that pleases you is on their Pope's list of the "sub-moronic." Asked what they do like they'll strain themselves to produce only examples you can be expected not to have heard of, and to muddy what little clarity you've got. Like the dissimulators who emit footage or pages because it suits their other purpose, the knowledge of the knowers is not for sharing but for wielding: They don't care to know, they want only that you should not. They are disingenuous; don't speak to them. We concern ourselves only with the incompatible honesties of simple enjoyment or principled ardor.

If it does seem that caution is called for, then your next move should be to create a diversion. "Look over there!" may be just fine but probably won't work more than once per interlocutor. One that may be more reliable as well as reusable is, for example, "Well it sounds like you sure enjoyed it!" Or didn't, as the case may be; it doesn't matter how they feel so long as you can get their own wool pulled back over their eyes. The urgent goal at this point is to remove yourself and your views from the field of consideration; replacing yourself with your amiable opponent and encouraging them to talk about their own incorrect analysis will win you extra friendliness points, which may be strategically useful--though tactically the purpose will be as well served by developing a sudden nosebleed (which of course in some of these situations may be exactly what happens). 

After this you're on your own. I, at this point, am most likely to smile blankly for a while and as long as they keep talking there usually isn't a problem; you can probably do better than that. At any rate what follows should be no worse than any other cocktail party and probably nothing bad will happen. If you're up to it you might try the merest sublethal bit of evangelizing of your own principles, but strictly offhand, and with no evident end in mind. Most important to remember is that whatever your point may be in this discussion, it cannot be made.

This article originally appeared in Hermenaut 14, 1998.

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Naked Co-Ed Molerat Games 09/13/2008
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We don't expect much from the Action/Adventure aisle.

It's not that violence precludes sense—even a pretty splattery horror movie can be more good or less and give you something to think about or not. I think the limiting factor is that while a horror movie can, but needn't, be about various dreadful ways to die, the kind of Action/Adventure picture which was invented and apparently perfected in the Eighties pretty much does have to be about jumping and shooting and yelling, and any political/criminal/romantical pretext can do no more than give the jumping shooters something to yell about. The motivation for multiple gruesome murders can itself be Horrible but all the necessary details of a political situation can only detract from Action, so the less said about it the better. Action/Adventure is the perfect genre for us these days because it must always and only be about means, never about goals or reasons.

So given that it's an empty form in the first place it would be senseless to criticize a picture like John Frankenheimer's Reindeer Games for its violations of sense or physics—you may as well say it doesn't have enough dance numbers. Nevertheless, you can still say that even an Action/Adventure picture goes too far in its pursuit of senselessness when it goes to work erasing the distinction between possible and impossible, happened and didn't, sense and nonsense. 

The distinction eraser most favored by those responsible for Reindeer Games is the plot twist, a device movie fabricators have gotten so enthusiastic about and made so generic that lately it's disorienting to see a movie with a plot that only goes in one direction. The natural habitat of the plot twist is the screwball comedy, where it serves the necessary purpose of letting the characters smack their foreheads periodically and say "Holy Moses!" It has a long history of appearing in other sorts of stories too, such as the thriller, but in those genres it's traditionally been used more sparingly than nowadays—partly from a sense of taste and restraint which no longer exists and also because in these cases it's usually there to introduce a significant new element or premise, which is something you can't do every ten minutes: in The Third Man Harry Lime isn't dead; in Vertigo Kim Novak is both those girls.

The current plague of twists has probably fallen upon us because for the past fifteen or twenty years movie makers like the Coen brothers have been twisting up everything they've put their hands to. This coincides with the invention of the modern Action/Adventure picture, and so after the straight-line possibilities natural to that genre had been (quickly) exhausted it probably seemed like a good idea to complexify the things by liberal use of the twist as a special effect. One good twist deserves another and now we find ourselves at Reindeer Games, where in a topological anomaly the plot is composed entirely of its own twists. That turns out not to be nearly as interesting as it sounds.

It goes like this: The guy (Ben Affleck) pretends to be his dead cellmate so he can hook up with the girl (Charlize Theron). Her brother (Gary Sinise) shows up and wants Dead Cellmate to guide the gang through the big heist. The Affleck guy tries to reveal his real identity to no avail, and so pretends to help them instead. Oh, but actually the girl's seeming brother is her boyfriend and they were setting up the dead cellmate together; the Affleck guy pretends not to have discovered this. Many bullets pass; the loot is stolen in such a way that all secondary characters die. Oh, but actually the girl is the dead cellmate's girlfriend and he isn't dead and they were setting up the brother boyfriend, so everyone left except for the Affleck guy is killed somehow and he makes it home in time for Christmas dinner with his family. 

Got it? It doesn't matter. The practical effect of this cavalcade of big switcheroonies is that by the time the last one or two are revealed the reaction you're bound to have is, "Yeah? So what?" The movie has gone through several iterations of lying to you about the state of affairs it's supposed to be representing, for no reason at all except to see the surprised look on your face when it tells you what the REAL real truth is.

The movie throws another major dissignificance before you even get to the theater by the strange trick of having an incorrect title. The use of a phrase like "Reindeer Games" as a movie's title is what in the cultural containment business we call a "reference." The point of making a reference is to suggest that some kind of analogy exists between the phrase or image you've borrowed and the thing to which you've attached it. The movie Reindeer Games doesn't have an analogous or any other relationship to the happy song from which it takes its name: "Rudolph the Red-Nosed Reindeer" is about McCarthyite-type blacklisting and the triumph of the individual over conventional mores; Reindeer Games has a bunch of movie characters screwing each other over just because they're all movie characters. Using the phrase from the song as the title for no reason this way decouples the phrase from its culturally agreed-upon meaning—which in the case of this particular phrase is the only meaning it can have—and substitutes nothing for it. This anti-use of the phrase gets worked into the dialogue about halfway through when Sinise, warning Affleck not to try and pull any fast ones, says "Don't be playing no reindeer games with me!" What—don't have me participate in any recreations from which we're going to exclude someone else? Or did the song mean that Rudolph was never permitted to con the other reindeer?

Finally, it may just be me but I also picked up some significant if less essential desensifications issuing from the cast. Gary Sinise, for example, never unfurrows his brow the whole time—it was as though the whole confabulation were actually a weird dream he was having and he couldn't understand why he had to be so mean. The soft-serv prettiness of Charlize Theron neither confirmed nor denied the feelings or motives of any of her character's three mutually exclusive manifestations. Her last shot—spread-eagled across the flaming hood of a car going over a cliff—doesn't seem like any sort of hard-earned comeuppance; just one more crazy gig that she'll lie her way out of before she hits the bottom. Weirdest was the softer-serv prettiness of Ben Affleck: even if he had only known two facial expressions before he went to prison I'll bet he'd have learned a couple more while he was in there. What really caught me off-guard though was an early scene where Sinise has Affleck on his knees with a gun to his head and is telling him, "Nick, you'd better help us pull this heist or we'll kill you," and Affleck's all, "But I'm Rudy and I can't help you," but Sinise insists, "Well okay Nick, but if you don't help us we're going to kill you." So I, identifying with the protagonist as you're supposed to, was thinking "Jeez—you guys are just nuts. You're being TOTALLY unreasonable AND I can't help you. This is too much trouble. Go ahead and kill me. Shoot me! Shoot me now!" So I was sort of surprised when instead of sensibly giving up this way he chooses a rather tedious path of deception. Affleck doesn't just fail to make me believe in him as some kind of felon—he doesn't even make me believe that he might want to keep living. 

Reindeer Games overflows with things it isn't saying. It never says it's not worth it to keep living—it just makes you feel sleepy and annoyed that you might have to. It never says words and their meanings are slippery and changeable—it just doesn't think to use them to mean anything. It doesn't even say that history exists to be rewritten by those in power—it simply forgets at each instant that anything ever did happen before now, and it would be surprised if you tried to remember. What's to remember? What's to mean? Jump! Shoot! Yell! After a while everything will segue into the Christmas dinner you've been fantasizing about all along. 

April 12, 2000

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Apocalypse Already 09/13/2008
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Well now we've gone and done it.

It's been long understood and scarcely contested that human nature is a destructive nature; acknowledged and frequently demonstrated that whatever we put our little hands to will prove, to greater or lesser extent, our undoing. All great religions have devoted the bulk of their teachings to some aspect of our untrustworthiness; all political groupings, from tribe to superpower, have devoted huge, often insupportable quantities of resources to nonproductive penal and war organizations. We actually have an explicit, named expression for the concept that we ought not to do things that we wouldn't like done to us because the corresponding generous and cooperative behavior doesn't naturally occur to us as a possibility. We require ten commandments written in stone, each of them a particular elaboration of the general directive "Don't be an asshole," because we just don't get it. 

For centuries we've slaved to eliminate the environment in which we live. Not long ago we figured out how to eradicate ourselves along with it using atomic explosives. We've generated enough information to forevermore confound understanding, made it possible to live longer with a greater variety of debilities and isolated ourselves from each other using technology that advances so fast it no longer has time to break before it's worthlessly obsolete.

Our bodies, homes, and communities are fully contaminated, devastated, and dissipated. Our work here would appear to be done. There had remained, however, a lingering aspect of our being which was conceivably ennobling—at least satisfying—that rested relatively untouched: our Destiny. There appeared to be a cause for which we were primed, justification through Judgment, an Ultimate Measure of Our Worth, which, even if it turned out to be lowish, would still have been taken and considered; our gods have always promised us this. But now we have managed to strip ourselves of the last dignity: The species formerly known as human has pissed away its very own cataclysm. 

When I was coming up the End Times was something you could count on: a nice, solid end-of-the-world all filled with Wrath of God, devastation über alles, signs and rumors of signs, most folks graduating to eternal hellfire. Even if you did happen to be one of the Elect you were still going to be obliged to fasten your seatbelt against the bumpy Night. 

I didn't expect to actually see the hellfire because though I'm neither Presbyterian nor Catholic nor Jew I am innocent, and will go to Heaven instead. But woe betide those who etc., etc., because they aren't innocent and are going to pay. There was a Grand Finale ahead, waiting for us - for everyone. For the wicked, unjust and sinful there were to be torments and privations; for the righteous and wholesome, all Heaven's raptures. Nothing plainer than that. In those Awaiting-the-End-Times times life was good or we'd know the reason why. 

And the End Times were obviously on their way; until recently it looked like we were just about there. Falling, falling was Babylon the Great into dissolution and despair and things, rancid were the waters and it hasn't been stamped on our foreheads yet but we're all carrying the mark of the Beast on signed pieces of plastic worn over all our asses.

But NOW look. Something went wrong—I'm not sure—somehow, in these last few years, everything went...flat, and our screaming plunge towards Doomsday levelled out into Dante's Steam Train at Six Flags over Hell. Where once we had War, Pestilence, Famine, and Death to contend with, now there's Limited Engagement, Chronic Fatigue Syndrome, Olestra and, true, Death, but if you want we'll cut off your head and keep it in a tub of liquid nitrogen with your gonads so MAYBE you won't REALLY be dead (AIDS isn't worth much as a plague really since it's so hard to catch—what you want for a plague is something that'll hit two out of three people for no apparent reason, involve horrifying buboes that will grotesquely disfigure the survivors, and be transmitted by rats).

We display a serious lack of commitment. The Pentagon devotes an increasing amount of funds to inventing weapons that don't kill you; the right hand of each oil company dumps filth everywhere, fully aware that the left is funding environmental education groups; politicians all claim to hate government and compete viciously to reduce its control over us while simultaneously increasing its control over us. Evil-doers everywhere are all having a big fat horrible Summer of Love; the only Beast in sight has a girlfriend called Belle and a real nice singing voice, and Leviathan goes by "Willy" and requires the assistance of little boys to escape a life of jumping through hoops for herring. Where have all the supervillains gone? Superman is DEAD already—MENACE ME! 

And no better are the righteous, I'm afraid. Revelations 11 says that near the End two good men will go around making prophesies about what's to come (and will quickly be murdered, as all good men must be). They're here! On TV! On This Week in Bible Prophecy (check local listings), Peter and Paul give weekly updates on how current events fit into the scheme laid out by St. John. They also have a web site, which offers the TWIPB Statement of Faith, the scripts from each show, scheduling information and a large selection of unattributed articles on subjects such as "World Government" and "UFOs and ETs." They do some fine prophesying but seem regrettably concerned with selling their many video tapes, such as "Last Days: Hype or Hope?" ($30), "Final Warning Video Set" ($35) and "Super Money Management for Christians" ($45; "A Set of Six Audio Tapes that Will Secure Christians' Financial Future!"). Now how do you suppose the Lamb feels about THAT? I smell mint sauce. 

But the true measure of our fall from Fall may be taken not from the disappointing nature of the signs we've expected as they've been realized, but from their origin. Nostradamus always told us that the End would be initiated by a man in a blue turban, brought to us by the AntiChrist. When Iraq invaded Kuwait it was widely figured that Saddam must be that man—though he has not to my knowledge been seen in a turban of any color. But the man has made his appearance—he is not Saddam Hussein, but Jafar, the evil vizier in Disney's Aladdin (If Mr. Damus foresaw Robin Williams appearing as a blue man in a fez he either didn't get it or couldn't bring himself to relay such dispiriting news). THIS is what we have come to, that our mortal foes and enemies of light should be not hellspawn, but Happiest-Place-On-Earthspawn. We SUCK. Dieties worldwide have spent millenia punishing us in the hope that we'd figure out how to be good and here we are now, still no good and can't work up an evil worth a crap anymore. Useless. 

I need to point out something very important: Michael Eisner is NOT the AntiChrist, no matter what he thinks. The real AntiChrist is not authorized to send ANY of his principal minions in the form of cartoons which cannot in any way, by any construal or at any dosage frighten, offend, or dismay (Rev. 39:18). Michael Eisner is a FALSE AntiChrist; do not worship Him. The fact that He has sought to destroy our very destruction merely indicates the wretchedness of our condition and should in no way be considered an indication of aptitude or even love of his work. As Dark Powers go he's strictly a no-account hack. We find ourselves in the pathetic situation of having Satan himself abandon us in disgust at our lack of natural gumption—our wickedness and goodness alike lack authenticity. If we would be saved we must wrest our Abyss from the Contentedness over which it teeters, embrace our End and properly enjoy what ought to be inevitable—if we have yet any talent remaining for doom, which I doubt.


This article originally appeared in Hermenaut 11/12, 1997.

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    Clarke Cooper

    Clarke Cooper is a freelance writer living in Brooklyn.

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